How to Playtest Your Indie Game: A Developer's Guide
In software development, user testing is standard practice. Yet many indie game developers spend months or years polishing their game before letting anyone play it. This approach often leads to wasted time and missed opportunities.
Your core loop is not fun until players confirm it is. What feels intuitive to you, the creator, might confuse or bore fresh eyes. Early playtesting is an invaluable reality check for your game. Test early, gather feedback, learn, and iterate.
When to Start Playtesting Your Game
Start testing as soon as you have a playable concept. The earlier you get feedback, the less time you'll waste on features that don't work. Your first test doesn't need polished graphics or sound, it simply needs to demonstrate your core gameplay loop.
Key Benefits of Early Testing
Early testing validates your core concept before you invest in assets and polish. It also helps you practice communicating game rules through design rather than tutorials. You'll quickly learn things like if your button schema is counterintuitive, your art isn't legible, or your core loop is too hard to understand. Perhaps most importantly, it builds momentum through small wins that keep you motivated.
How to Create Game Prototypes Fast
Focus on testing specific questions about your game. Is the movement fun? Do players understand the objective? Is this puzzle too hard? Build the minimum viable product that answers your question, not a polished demo that tries to offer the whole game at once.
Quick Prototyping Methods:
- Paper Prototypes: Cardboard tokens and hand-drawn maps test core mechanics, UI flow, and strategic decisions. Perfect for board games or complex systems.
- Greyboxing: Use basic shapes in Unity, Godot, or Unreal to test level layouts, camera angles, and gameplay loops before creating art assets.
- Narrative Prototypes: Tools like Twine quickly map narrative choices and dialogue systems without game engine code.
Where to Get Game Testing Feedback
You don't need a marketing budget to find playtesters. These free channels connect you with players and developers:
itch.io
Upload prototypes and tag them appropriately. State what feedback you need. Follow itch.io's upload guide.
Reddit Communities
Share builds in r/PlayMyGame or feedback threads in r/gamedev.
Local Meetups / Game Jams
In-person events let you watch players directly. Seeing where they get stuck or frustrated is invaluable. Game jam judges provide expert feedback.
Screen-Share Sessions
Ask friends or family to play while sharing their screen via Discord or Zoom. Watch their reactions and listen to their thoughts. Offer to test their game in return.
I'd also be happy to test it myself! While I sometimes crawl those subreddits, feel free to send me a message either on Bluesky or to my email at james@kokutech.com and I'll give it a try and let you know what I think.
Building Your Playtesting Process
Regular playtesting cycles help you understand what makes your game engaging. Each session, no matter how small, brings you closer to a better game. Like most things in gamedev, your ability to conduct and learn from a playtest is a skill that improves with practice.
Making Decisions Based on Feedback
After 3-5 test builds, evaluate your core idea. Use feedback to decide whether to pivot, polish what's working, or move on. It's also worth noting that playtesters who provide valuable feedback often become your first fans so it's worth it to put in the effort to make sure they have a good experience and to stay engaged with them as you make progress.
Steps for an Effective Playtest
- Define Your Goal: What single thing do you want to learn from this session?
- Find New Testers: Get at least one person who hasn't seen this build before.
- Observe Silently: Hand over the build and watch. Don't explain unless they're completely stuck.
- Ask Focused Questions: "What confused you? What bored you? What excited you?" not "What do you think?"
- Iterate: Make changes, create a new build, find new testers, and repeat.