Project Kick-off
Start planning your marketing strategy from day one. Use Mishon to understand the long-term marketing roadmap alongside development.
An interactive checklist for indie game developers to track their marketing progress.
so you aren't launching into a void
start growing organic reach
stay visible + build interest
own your audience outside social algorithms
so media and creators can cover you
make it plug-and-play
so people can wishlist or follow
accumulate wishlists
ASO + pre-reg if possible
generate your first wave of buzz
create a "moment"
drive initial traffic + feedback
build momentum + get feedback
high exposure + wishlist boost
can't join last-minute
lower-stakes feedback loop
Would you create a piece of art, hang it in a closet, and truly expect anyone to notice? Too often, we developers pour our efforts into crafting games (or other creative projects), hang them in our closet, and expect the masses to notice. This myth frequently leads to the disappointment of launching to silence. Your work deserves an audience, but it won't find one on its own. Marketing isn't a separate, optional task; it's the essential step that connects your creation with players. I built Mishon because I needed a clear map for this crucial phase. I use it as a way to track marketing progress and ensure the games I develop have a higher chance of getting seen.
I've cobbled this list of tasks together from a variety of sources I've encountered over the last several months spanning from YouTube to podcasts to r/gamedev to others. I'm sure this current list isn't perfect and will continue to battle test it myself as I launch my first commercial game in 2025.
Let me know if something is missing or any other updates you'd like to see, you can reach me on Bluesky @kokutech.com or email me at james@kokutech.com with any feedback!
Mishon is an interactive checklist designed specifically for solo indie developers and small teams tackling the often daunting task of game marketing. It breaks down the complex process into manageable phases and actionable steps, from early audience building to post-launch sustainability.
Think of it as your quest log for marketing: providing structure, clarity, and a way to track progress without getting overwhelmed. It focuses on practical, essential tasks relevant to launching successfully, especially on platforms like Steam.
Start planning your marketing strategy from day one. Use Mishon to understand the long-term marketing roadmap alongside development.
Leverage the 'Demo / Pre-Launch' phase to prepare effectively for events like Steam Next Fest or digital showcases.
Keep track of completed tasks and upcoming marketing beats. Use it as a central hub to avoid letting critical marketing activities slip.
Work through the checklist phases sequentially: Pre-Launch, Demo, Launch, and Post-Launch, focusing on the current stage of your project.
Mark tasks complete as you finish them. Use the 'Notes' field for game-specific details, links, reminders, or tracking results.
Treat Mishon as a flexible guide, not rigid rules. Adapt tasks to your game's specific needs, genre, and target audience.
Focus: Establishing presence, validating interest, gathering initial followers/wishlists.
Builds momentum *before* launch, crucial for visibility algorithms (like Steam's). Gathers early feedback.
Focus: Using demos/betas for feedback, wishlists, and content creator coverage.
Drives significant wishlists if done well. Provides valuable playtesting data. Creates buzz.
Focus: Concentrated effort for visibility and sales during the critical launch window.
Launch week performance heavily influences long-term visibility and store featuring. Reviews are vital.
Focus: Maintaining visibility, engaging the community, driving ongoing sales.
Keeps the game alive and relevant. Builds long-term player base and revenue.
Marketing isn't just a launch activity. Build awareness over time. Regular, small updates often beat infrequent large ones.
Understand who your game is for and where they hang out online. Tailor your messaging and platform focus accordingly.
Use Mishon as a foundation, but customize it. Consider specific tasks for your genre (e.g., VR marketing, narrative game specifics, etc.).