Finding Fun #5: Pokémon Red

published 1 month ago
The title screen of Pokémon Red showing various Pokémon scrolling by
Pokémon Red (1996) created a formula that would influence gaming for decades to come.

For this entry of Finding Fun, I'm examining what makes Pokémon Red such an engaging experience, breaking down the elements that create its enduring appeal.

At its core, Pokémon Red weaves collecting, training, and battling with a varied progression system. The result is a satisfying loop that easily keeps players invested in their journey from start to finish.

Core Gameplay Loop

Pokémon Red is a role-playing game where you play as a young trainer aiming to collect and train creatures called Pokémon. The core gameplay loop consists of:

  • Catching Pokémon
  • Battling other trainers and wild Pokémon
  • Exploring the world and collecting badges
  • Building a team to challenge the final bosses
A battle scene from Pokemon Red showing the iconic turn-based combat

What's Fun?

Immediate Fun

A World of Possibilities

From the first moment of the title screen, the game presents a world filled with creatures waiting to be discovered. As you progress, each new area promises fresh encounters and potential additions to your team, creating a constant sense of anticipation and discovery. The games layout and environments are good about doing this as well. For instance, one of the first areas you pass through actually ends up being the last area you progress through in the game.

The title screen of Pokémon Red showing various Pokémon scrolling by

A Vast Soundscape

The game's soundtrack and sound effects are so well matched to each moment. Each town, cave, or route has a melody which gives it a distinct personality. Victory themes feel triumphant, battle music creates tension, and not to mention each Pokémon has a unique sound when they speak!

Bulbasaur, Charmander, or Squirtle?

Choosing your starter Pokémon is the beginning of your journey. Your starter becomes your trusted partner and this early decision primes you for the types of trade-off decisions you'll make throughout the game. This is just the first of many strategic choices you'll face — from managing your limited party size of 6 Pokémon to selecting just 4 moves for each team member. These constraints offer a constant source of tension where you can't really make a wrong choice it's more about what figuring out your play style is.

The three starter Pokemon: Bulbasaur, Charmander, and Squirtle

Long-Term Fun

Strategic Depth in Battle

The battle system is rock paper scissors with more dimensionality. Not only are there type advantages, but that in concert with move selection and team composition creates engaging tactical decisions that often reward intuition, experimentation, and careful planning.

A shot of Squirtle using a water attack to beat a Rock-type Pokémon

Gotta Catch 'Em All

The popularity of collecting things reaches far beyond video games. Pokémon is a great example of tapping into this natural desire in a digital way. Each captured Pokémon serves to fill a gap in your team or adds another entry to your collection to try get them all.

The overarching goal of completing your Pokédex is a critical driver in the social aspect of the game. You know from the very beginning that whichever Pokémon your rival chose you won't have access to. The only way to get that one then is to work with someone else to trade with them. For some games I imagine this isn't fun when you can't 100% it on your own, but if there's enough confidence in a player population then I think the social angles make it a lot more fun.

I Wonder What the Final Evolution Will Be

Evolution moments are pure satisfaction. Watching your companion transform and grow stronger creates genuine excitement about what you're about to discover. These transformations reward your training investments and mark significant milestones in your journey that help remind you of how far you've come every time you pull up your party list.

A shot of Nidorino evolving into Nidoking

Unexpected Fun

The Thrill of the Hunt

Rare Pokémon encounters create natural high points in the experience. Pursuing and finally catching a rare creature gives a different sense of accomplishment than winning a battle. The randomness of the stats and many of the encounters also makes this a highly personal experience compared to moments like getting your next badge which is universal in how it plays out.

Personal Connections To Your Team

You naturally gravitate towards certain Pokémon based on design, personality, or experiences. These bonds transform simple game avatars into cherished partners, adding emotional weight to every battle and evolution. It gives you an identity within both your game and the community at large.

A shot of the player's party of Pokémon

Cheating Thanks to MissingNo.

Discoveries like the MissingNo. glitch created an entire meta-game of cheating to duplicate for experience, money, and items. The cheat required enough steps that it felt like you were still doing something worth a reward. The fact that you could duplicate experience items meant it unlocked a much greater ability to experiment with other Pokémon instead of having to grind for hours on end just to test out a new team.

Not So Fun

Move Selection Trade-offs

From the very beginning players are presented with move selection decisions: both in battle and as they exceed the cap of 4 moves they decide which moves to keep. Many support moves feel too subtle and short-lived to be worth keeping over direct damage options. This problem is compounded by HM moves, which are required for world navigation but take up precious move slots. The result is a system that frequently forces players to sacrifice their preferred strategic choices for utility, creating a somewhat uninteresting friction between combat effectiveness, personal preference, and world exploration.

A shot of when to swap out one move with another

Evolution Trade-offs

The straightforward power increase of evolved forms can make favorite early-game Pokémon feel obsolete. This linear progression limits endgame variety and emotional attachment to certain creatures.

Stress > Relief > Growth > Progress

Now let's consider how Pokémon Red creates engagement through these core game design elements:

Stress:The rock-paper-scissors battle system creates tension in each encounter and the need to build a diverse team adds strategic pressure to your choices. The randomness of encounters also adds uncertainty to how easily you can reach the outcome you want.

Relief:Successfully catching a new Pokémon or winning a battle provides immediate satisfaction. The familiar victory tune or successfully caught jingle reinforces these moments of achievement.

Growth:Your Pokémon become visibly stronger through leveling up, learning new moves, and evolving. This growth is both visual and numerical, creating a strong and obvious sense of improvement.

Progress:The gym badge system provides clear milestones on your journey to becoming a Pokémon Master, while the Pokédex tracks your collection progress. Each achievement feels like a noticeable step toward your ultimate goal.

Lessons for Indie Game Developers

I'm taking away several key design lessons from Pokémon Red which could be applied at a smaller scale game:

Create Personal Investment: Design systems that let players form emotional connections with your game's elements. Pokémon achieves this through permanent choices, growth systems, and lots of distinct character designs.

Structure Clear Progress: Give players multiple ways to measure their advancement (badges, Pokédex completion, team levels). These visible milestones create natural and re-enforcing points of motivation to keep playing.

Layer Systems: Start with core mechanics (catching and battling), then build complementary systems around them (evolution, type advantages, trading). Each layer should work independently while enriching the whole.

Credits

Every in-game image is from the full playthrough by Nintendo Utopia, thank you for the amazing gameplay!

To catching them all,
James